Nicolás Delfino / June 13, 2020
2 min read
Spritelove is a personal project of mine that I really enjoy working on from time to time, even though I only work on it on my spare time I think it's worth a proper introduction.
The React Native version I released a couple of years ago on the App Store drew its second breath a couple of months back when I released app.spritelove.com, a much richer client intended for the desktop, unbound by the restrictions of JS-based drawing operations in RN.
Why yet Another Pixel Editor?#
To answer the question, building something that could compete with these two giants wasn't remotely on the radar, but like with all personal projects - the expectations and scope tend to build up over time which is exactly what happened with Spritelove to.
I actually talked with the author of Piskelapp about collaborating but we dropped the idea since the way I was saving pixel data differed to much from how Piskel was doing it.
Although the RN version I released felt ok, I's miles away from how the desktop version is turning out now that I get to add features and without having to worry about screen real estate as much as I did before.